FIX-IT FELIX
lvl
90
9
Maxed
7
FIX-IT FELIX
Power: 1,258
HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO
Offense:
2,016
2,016
Defense:
891
891
Health:
28,804
28,804
Recovery:
2,929
2,929
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
148
148
Potency:
31.00%
31.00%
Tenacity:
27.00%
27.00%
Precision:
22.00%
22.00%
Evasion:
0.00%
0.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 3
BASIC
I Fix Everything I Touch
If a teammate is able to assist, perform the following:
Restore 3,515 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 2,646 damage. Inflict 1 Sweetened.
Restore 3,515 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 2,646 damage. Inflict 1 Sweetened.
LVL 5
SPECIAL
I Can Fix It!
Perform the following on target teammate 3 times: 40% chance to Cleanse 1 Harmful effect. Restore up to 4,101 Health, increased by 30% if teammate is 'Wreck-It Ralph'.
Then, if target has no Harmful effects, grant 2,929 Shield.
Then, if target has no Harmful effects, grant 2,929 Shield.
LVL 4
SPECIAL
Fix It, Felix!
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns. Gain Crit Immunity for 2 turns. Gain Defense Up for 2 turns.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 4,394 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 4,394 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
LVL 4
PASSIVE
It's My Job to Fix!
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
When a teammate receives a Harmful Effect, 20% chance to gain 1 Magic for 'Fix It, Felix!', up to max of 3 per turn. If Harmful effect is inflicted by an enemy Ralph, guaranteed to gain Magic.
Full Gear List
1,169,000
240
180
300
360
300
600
420
360
840
150
150
40
40
135
135
350
250
80
80
180
360
60
130
20
20
20
1,169,000
240
180
300
360
300
600
420
360
840
150
150
40
40
135
135
350
250
80
80
180
360
60
130
20
20
20